(Nie)Oficjalne info na temat nadchodzacego upa 2.4.0, beta testy juz trwaja.
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Wybaczcie ale nie mam tyle czasu by to przelozyc na nasze
Mam nadzieje ze wiekszosc sobie jakos poradzi. Źródło
Kolizéum (Arena PvP)
More info on: Klick here!
A new PvP Arena System is available, it allows you to make balanced teams fighting to win new awards. Kolizéum system will be available on the test server but will not be available in the next update (the system needs a long period of test).
Improving the area and Incarnam Astrub:
Incarnam area is completely redone graphically. New decorations will enrich the appearance of the area and support the quests that take place. New interactive features are added and can easily access important elements of the history of Dofus.
Some quests are Astrub Incarnam and journals, others added to improve the gaming experience for new players and to facilitate their discovery of the game
Meeting point for the dungeons:
The NPC at the entrance of a dungeon can now teleport to the members of his group to the entrance of the dungeon. Only characters that have a sufficient level and meet the criteria for access to the dungeon can teleport their group members and be teleported to the entrance of a dungeon. It is for example not possible to teleport its affiliates to the dungeon of Obsidiantre if they have not validated the dungeon Mansot Royal.
The same character can be teleported to the entrance of a dungeon more than once every 10 minutes.
A new display mode in combat displays the current map with minimalist decor and development of cells that block the movement and sight lines.
Mode "invisible" in combat mode is replaced by the creature (already available out of combat), to better discriminate targets while facilitating the selection and significantly distinguish targets.
All the characters are being redone mode, improved and optimized.The monsters have now an appearance of generic creature in combat.The Boss now look generic creature in combat, but distinct from the monsters.The Incarnations proper use mode creature.The characters go on Muntelier mode now correctly creature.
260 new enclosures are available in the following areas:Amakna (16).Amakna Castle (20).Bonta (48).Brakmar (52)Frigost (96)Otomai (28)The random delay after the server maintenance for the gradual sale of pens and houses are now between 4 and 24 hours.
Access Ankabox involved:
It is now possible to check e Ankabox from play A new button displays the number of unread messages and provides direct access to the interface in the game Ankabox.
A notification is sent when receiving a new message and can view it with a single click.
A new entry in the contextual menu of characters to send a message via Ankabox the other characters.
The system Ankabox accessible game will be available on the test server but will not be available in the next update (the system needs a long period of test).
Archmonsters names are displayed in bold in the overview of a group of monster.A keyboard shortcut can now be displayed simultaneously on behalf of all the characters on a map (except those that are concealed by a camouflage potion).The exchanges are more than 2 billion Kamas an inventory is automatically canceled.The various inventories of the game that can accommodate Kamas can no longer accommodate more than 2 billion of Kamas.It is now possible to use the mouse wheel to increase or decrease any field containing a numeric value can be edited (input fields Kamas or quantity of objects, for example).The left side of the interface exchange flashes when the other player changes the amount of Kamas or objects he is trying to exchange.The interface group is improved, a new option to automatically refuse all invitations to other groups. The two options-related group system are gathered in one menu.The initiative of the characters is correctly updated in the UI group and the data sheet of the character after a gain of PV (in the regeneration of hit points automatically, for example).In the data sheet of the character, the current initiative and the initiative are now posted up.Send a link to a private message object without putting a space between the receiver and the object no longer causes the client disconnects.Send a link to an object in guild chat through the use of the shortcut "Alt + Enter" now correctly displays the link to the object.Management is improved notifications, important notifications (eg invitations) are displayed first.Some balloons pass over the interfaces, this problem is corrected.Send a message to the group using the shortcut "Ctrl + Enter" no longer causes a malfunction of the recall of previous messages using the history of sent messages.The inventory can not display by default quest items when it was on this tab is open and is then opened with visualization interfaces where quest items are not considered (by the interface exchange example).The search field available in the configuration interface of the merchant mode works properly again.The action of "drag" a weapon in the equipment interface displays the contour of orange in the destination location to equip the weapon.Sorting into categories and subcategories in the NPC stores now works correctly.Items on sale in stores NPCs are now sorted by price.Buy items to NPCs in excess of 1000 no longer causes malfunction in the display the total price.Access to the alignment buttons, store and mount properly dimmed during the tutorial.In the interface spells, spells not released (not enough character level) are properly shaded.At the close of the interface for allocating gifts subscription revenue associated interface disappears as if it had been previously opened.The interfaces of buying and selling of houses and pens close properly via the shortcut Esc.Spells, the effect gained after a trigger is immediate, now display a proper duration of effect (eg the fate of Fraction Fecas when viewed in the interface of the spells).NPC dialogues that provide more than 5 answers now work correctly.In the interface group, flying over a current member of invitation, the text is properly displayed in the customer's language.Trust in the interface presents a subscription, posting revenues associated with the object is corrected.The buttons on the lower band that is not meant to be accessible (button "frame" after releasing his mount or button "Trades" having forgotten all its businesses, for example) are now properly removed from the menu of additional buttons.The operation of "drag - drop" with the objects is enhanced to use the shortcut bar fast objects.Tooltips no longer display objects the "conditions" if it is empty.In the shortcut bar faster, use the shortcut "Shift + click" on shortcuts to insert a link to a spell or a shortcut in the chat interface.The appearance of the medallion and the clock is improved with the theme interface beige.In the context menus of the characters, separators are added to improve readability.The selection interface display quality of the game (posted before the interface identifier) is displayed over the first launch of the game after clearing the cache of the client.In the search interface group, the buttons for registration and invitation are properly dimmed when they can not be used.In the chat interface in advanced mode, the tabs 3 and 4 are now set to contain respectively the channel private messages and channel guild by default.Upon connection, the subscription period and banishment are replaced by the end date of subscription or end of banishment.The interface listing the spells out of combat displayed properly again.In the interface group, the blocking option of fighting the group only is grayed out for all the characters other than the leader.Conditions to equip or use an object that address a donation of alignment again displayed correctly according to the validity or otherwise of the test.Interfaces that can be closed only after a certain time work again properly.When a failed connection due to the use of an IP address banned or reset a password, a message indicates the problem now.The interface group can now choose to view the normal group or the group of Kolizéum.The interface that lists the changes made by an update is no longer displayed in the launch of the game notes updates can now be viewed at any time directly from the "launcher" of the game via a new button.The red font used for the chat interface is now orange with dark theme to improve readability.In the central medallion, the area of interaction with the gauges experience is better defined and the gauge selected is displayed until another gauge is chosen.After reconnection in combat, the vignettes of the characters have raised a decent size in the "Timeline".In the interface equipment, flying over the empty box of amulet. Displays the correct tooltip.In interfaces and Zaaps Zaapis, destinations inaccessible due to lack of Kamas are shaded instead of being disabled.
The world map is now displayed in a higher resolution to improve readability.An additional level of zoom is available on the world map.Arrows are displayed on the world map to indicate the direction markers are not visible.It is now possible to change the zoom level and navigate on the mini map.The Labyrinth Dark Vlad is now properly hidden on the world map.
Minors can now polish stones from level 1 and the number of different ingredients used increases in the same way as other professions (2 ingredients at level 10, level 3 20, 4 at level 30, level 5 40, 60 at 6, 7 and 8 at level 80 at 100).Minors can now make perfect soul of the Stones.The Shield Smith now have a new skill that allows them to forge the trophies Kolizéum.The craftsmen can not fail a reszparka that had 100% success rate (failures could occur in rare cases).A new filter is displayed in the inventory when the craft interface is open. It allows you to display only objects that can be used in reszparkas available.The organization of the list of skills in the profession interface is redesigned to reduce the number of truncated text for descriptions.Descriptive text indicating the degree of difficulty of a reszparka is now displayed when mousing over a reszparka from the craft interface.It is now possible to learn several trades Incarnam harvest. Gilles Caper The NPC allows people whose levels of adventure and business are less than 31 trades to forget the crops available on Incarnam.
Stones full of soul (classic monsters, or Guardians of Archmonsters dungeon) became the prinszparkal name of the monster they contain rather than the generic name of the object. This change does not work only in hotels but also sales in all inventories to see Stones souls.The interface of purchase for the Stones is full of souls no longer enhanced to show sales lots, but instead to display the names of objects. A dedicated search field is also added to facilitate searches.It is no longer possible to sell souls full of Stones (classic monsters, or Guardians of Archmonsters dungeon) in batches of 10 or 100. This restriction is necessary for the operation of the new hotel rocks selling of souls.Button to display the theoretical jets of an object is now displayed as objects jet variables and a second click will redisplay real jets.Purchase mode, selection of an object, the first batch is not automatically selected.
A new filter "Mount sterile" is available in the interface of breeding. It allows you to display only the frames sterile (having reached the 20 fertilization) and castrated horses.In the interface of breeding, selecting a Dragoturkey is not automatically changed when the characteristics of a frame present in the enclosure are updated.
Entitled "Managing rights" is replaced by two separate rights, "with full powers" that can have rights similar to those of Leader (in the same way as the old law "Managing Rights") and " transfer his rights "that can give and take only the rights possessed except the right to" transfer his rights. "In the interface of human character guild, in choosing a place for this character, only the leader can see the point guard position displayed.In the social interface in the list of guild members, the tooltip showing the last login is displayed on the characters now disconnected.In the social interface, the list of enclosure of the guild is ranked by seniority of the area and name of the sub-zone.
The management of interactive objects (resources harvestable for example) is enhanced, interactive objects now have a tooltip displaying the name and overview of the possible actions.One click is enough now to perform an action on an interactive object that allows only one interaction at a time. The collection of grain is done for example with a single click on the resource.Interactive objects that allow multiple actions at the same time still offer a menu to choose the appropriate action.
A character who uses a device containing no quick pet or mount automatically no longer descends from his horse.The frame is now visible in equipped items and equipment fast.
Real estate agency:
The houses and enclosures that are becoming available for sale after being temporarily banned from sale now appear in the lists of the real estate agency.
Search group dungeons:
When a character entered in search for a dungeon group invites another character also included research group for a dungeon, the two characters are properly removed from the list for research group.
The interface of the quest log is rebuilt, the overall usability is improved.
The quests are categorized in the quest log (Astrub quests, quests Incarnam for example).The number of quests completed is displayed in the quest journal.The display of rewards in the quest journal is improved: the rewards of XP and Kamas are no longer displayed in editable fields and it is now possible to view a description and information objects via a left click on icon of the object.The display of steps in the quest journal is simplified.Quests related to a dungeon now have an icon tower.The names of the quests are displayed in the chat interface is now interactive and can directly open the quest in the quest journal.The level of quests is now displayed next to their name in the quest journal.An icon is now displayed above the NPC that used to validate an objective way.The icons displayed above quests NPCs are now displayed in blue if the quest is repeatable.Starting the new quests Devotion (available from class teachers after completing the main quests Incarnam), characters will gain the ability to use the statue of their god in this Astrub to teleport to their temple. They will also return to Astrub from their temple through a large crystal. To be able to teleport to the temple of God through a statue, a character must be of the corresponding class: you can not teleport into the temple of another class in this way.Quests Incarnam Astrub and improved:Most quests are arranged in series and rewards are better balanced.Several new quests are added.Some quests are suppressed to be integrated into other quests or replaced.The quest "Devotion" is deleted and replaced with a new quest-specific class. The characters have already done the quest "Devotion" can make this new quest.In some cases, the search alignment Bonta "La Dame Cloude madam" was not validated after making the "threatening letter" to Amayiro, just now talk to Lady Cloude to solve the problem. This problem can not occur after the update.Quest "Beer in danger": some dialogues, and the names of the characters and enemies to face in the search are reviewed.Quest "Sanctification" Oshimo now refuses to validate the objective being if the character has several Chacha familiar with him.Quest "to vibrate Gobmichet Gobrose": the sequence of objectives of the search and lock in combat against the Pious are corrected.Quest "The latest fashion" made by the Cape Banale Alit Elfminate is not exchangeable and is possible to get a new from the NPC if the cap has been destroyed.Quest "Operation Commando": the benchmark available in the quest journal to complete the goal of "Discover Card Exoram Escape" is corrected.Vulkania: The Sea Sauroshells can now attack the shellfish harvesters who are not equipped harvesting tools.NPCs Aboukiné, ATAPI and Ganymede Avaulé Incarnam left to take a well deserved holiday, they are replaced by the Master and Master Yakasi Anemo.The NPC Altair retired (tired of all these players who swear by the Dungeon Gobballs) is now the shepherd rotables sad that keeps the dungeon Gobball.The NPC Aymé Tairnaile is now present on the heroic server, but it does not fatal quest for adventurers.Some clarifications were made in the descriptive texts and dialogues Master Pifo during the guided tutorial.Militiamen different Kerubim Incarnam have names to identify them more easily.The order of responses in the dialogues and the Masters Otomai Dopple on choice of reset features is fixed.Invalid exchange proposed in NPC dialogues Soho Laura and Linda Malibu are deleted.
The monsters can not be blocked on the edge of card.The management of cumulative maximum spells per target is improved. For example, the Cra Dopple should not throw his lot Powerful Shooting on its summoner if it is already benefiting from the effects of fate.The management of spells whose combined brings nothing is improved (or effects of Sacrifice Spell Reflection for example).AI correctly handles zero thrust damage when a target is in state "Invulnerable".The management of negative references spell compared to the positive effects brought is improved. For example, a launch Gobball invoked more often his fate contusion on a target protected by a Spell Reflect.The AI operates more efficiently triggered effects. For example, the monsters are shying away from attacking enemies that could kill them automatically on receipt of damages.The AI now correctly handles the possibility of resurrecting many allies in the same turn. For example, could use his fate Glourséleste Glours Little Brown several times in the same round of playZone management is improved effects, monsters can move more relevant to increase the number of targets hit.Behavior "cowardly" is improved, the monsters that have this behavior and that can not cause negative effects to their targets because of their resistance or effects return spells, do not spend more aggressive behavior.The management of the thrust of the opponents to the monsters come out of a tackle zone is improved. For example, the Rogue can use Dopple his fate boot on his opponents to break a tackle zone.Management is improved traps, monsters are no longer a trap that will trigger the move.The AI uses correctly all available PA if it considered killing a target in a single attack but can not.The AI is now trying to attack targets invulnerable if the attack removes some states.For example, invocations attack properly when Kolosso invulnerable if the attack makes him invulnerable to withdraw his statement.Management is improved sight lines.
Laboratory Brumen Tinctorias:Levels, hit points and experience of the monsters are reviewed to better reflect the level of the dungeon.The area of effect and the effects of the spell used by Toxic Exhalation Nelween are reduced.Nest Kwakwa:The hit points are increased of Kwakwa.The resistance of Kwakwa are reduced.No need to own the key to the dungeons Pandala for the opportunity to make a backup of these dungeons.The characters are not expelled from the research group as they arrive on the card entry following dungeons: Lair of the Giant Kralove, Blop Dungeon, Dungeon Skeleton.The gate of Incarnam dungeon can now be opened by a single character.Mamow the NPC, dungeon keeper Pandikaze, now meets characters who have a bunch of keys and have not started the quest "Pandala: an island like no other."The dialogues of some NPCs referring to the spoils of dungeon keys are reviewed by the monsters.
Time and the rate of recurrence of Archmonsters Serpistule of Purulent, Scaratyn the Oyster and the Pauper Germinol are modified to match those of other Archmonsters.Safe Blacksmith: the monster can now be captured.Cavalier Lousy Pig: the monster is now aggressive.Lousy Pig Shepherd: the monster is now fearful behavior.Chaferfu: the monster is correctly oriented when he plays his attack animation in the northwest.Chief Crocodyl: the power of the monster is reduced.Bwork Archer: the power of the monster is reduced.Dopple Feca (temple): the fate "of immunity Dopple" used now is "Invulnerable" and therefore protects the damage of poisons and thrust.Sadida Dopple (temple): the fate "of Sylvester Dopple Power" is now using is "Invulnerable" and thus protects from the effects of poisons and damage of thrust.Dopple Rogue (temple): Monsters level 20 and 40 now have the fate of Dopple detonator.Dopple Zobal (temple): All spells are now animated.Dragoturkey Wild (Red, Almond, and Golden)PM the monster is reduced.The maximum range of the spell Dragofire is reduced.Boufmouth:Water resistance is increased.The behavior of the monster becomes fearful type.Boufmouth War:Water resistance is increased.The behavior of the monster becomes fearful type.Bouftonmouth:Water resistance is increased.The behavior of the monster becomes fearful type.Appearances Crackler, Legendary Crackler Crackrock and improved and optimized.The appearances of the monsters of the family Koalaks improved and optimized.The animations of spells used by some Koalaks improved and diversified.And the appearance of Milimilous Miliboowolf improved and optimized.Viti Glourson:The effects of the spell "Healing Honey" are corrected. They had several turns on his allies and immediate care are less powerful on Viti Glourson itself.The vitality of bonus spell "Honey in colic" is applied properly to the allies of Viti Glourson.The level of Milirat present in the cellar of the tavern Grobid is more consistent with the average level of monsters Incarnam.Groups of monsters are added to populate the new area of the Plains of Incarnam.
With or without a pet can now be fed using a new interface accessible from the context menu of familiar. This interface allows you to filter all the resources of the inventory that the pet can eat (and potions to improve the croquettes are not yet supported) and it also allows multiple units to a single resource to eat a once.The familiar soul eater does eat most of the souls of monsters killed in case of defeat and abandonment of the players.It is now possible to obtain a hormone familiar end of the fight by having the corresponding familiar with. The drop rates of the hormones is increased accordingly.The image of the character appears correctly in the central medallion, even if the character is a Muntelier.
The rate of appearance of the stars for groups of monsters is doubled. Groups of monsters now earn 2% bonus to XP and loot per hour. A group of monsters can reach if not killed a bonus of 5 stars (100% bonus) in 2 days and 2 hours and 10 star (200% bonus) in 4 days and 4 hours.
The initiative of a team now corresponds to the average of the initiatives of the characters that compose it, rather than match the best move among the team members. This change gives more importance to the initiative value of all combatants.Characters of level 100 or less can not attack the people who own more than 50 levels or more than their level (the reverse is possible). This limitation can limit the excessive use (mostly on the server Heroic) of low level characters for separate groups of characters to attack them separately (the so-called "mules to split").It is now possible thanks to a link in the combat log, to redisplay the cells targeted by the players.A new option to hide combat deaths in the "Timeline".A new option will hide the invocations in the "Timeline".The display interface is no longer reset spells during combat.It is now possible to equip an object whose character does not meet the criteria of equipment in preparation for a fight to defend Collector if the bonus provided by the object used to meet the criteria for the equipment object.The message displayed to indicate that a character can not be worn is improved.The effects of bonus shield Zobal are properly displayed on overview of the effects of a target.The effects of type "Switches the tour" are now displayed in the list of effects of a target.The interface for viewing current fighting on the card list now fighting for the start date of combat. The fighting in preparation are displayed first.The selection of a fight from the interface for viewing current fighting on the card is no longer reset when the list of battles is updated.A new option is available in the options of fighting: it displays the distance in number of squares superimposed to go to the preview of a trip.The characters turned into a monster can now choose their starting position during the placement phase of the fighting.After reconnection, the recovery time spells whose duration is changed by a class object are displayed correctly.If a character in a frame is processed, its thumbnail in the "Timeline" will now properly refresh.When the "Timeline" exceeds the size of the screen, if its size is suddenly reduced (via the death of a summoner for example, or the activation of an option to hide the "Timeline", it is now correctly displayed.
Showing the effects of a target:
Clustering effects in the display interface effects that affect a target is no longer the duration of effects into account: more spells, but with different durations combined on the same target will therefore be grouped with the same icon. This change can make the display effects and spells that affect a target more readable.The name of a spell caster is now displayed when mousing over an icon to the interface effects of a target.The caster of a spell is now automatically selected in the overview of the icon of the spell effects from the interface of a target.The balloon containing all the effects of active hover button to hide the effects of assets is enhanced to display a summary of cumulative effects. The effects are grouped by type, regardless of their caster and duration. To facilitate the reading of these effects, they are grouped into several categories: positive, negative, bonus active (usable during the tour of the target) and passive bonuses (usable outside of the turn of the target, such as protections or vulnerabilities, for example).
Management of the duration of the spell effects:
The management of the duration of the spell effects are completely revised. All spell effects are now counted at the beginning of the turn of the launcher instead of being counted at the end of the turn of the target.
This change allows for lots of times and homogeneous field for spell effects active outside of the turn of the targets (the protection or vulnerability for example).
Thus, the position of a target in the "Timeline" has more influence on the duration of the effects it receives.
- Paralyzing Poison: The maximum cumulative effects by going to a target.The spell points invested are returned.
- Sacrifice Poupesque:The AP cost increases to two at 1-5.Flights from life are less random at 1-4.The range increases to two at 1-5.The spell points invested are returned.
- The Inflatable:The AP cost increases to four at 1-5.The retry interval increases to 7, 6, 5, 4 and 3 towers at levels 1, 2, 3, 4 and 5.The invocation of the elemental resistances are increased.The hit points are increased of the invocation.Care is increased at all levels.The spell points invested are returned.
- Power Sylvestreuration of effect increases to 2 rounds at 3-6.PV gains allies are increased at all levels.The AP cost increases to two at 1-5.The recovery time increases to 8 laps at 6.The spell points invested are returned.
- The Ultra-Powerful:The invocation was now like behavior "cowardly".The invocation of the elemental resistances are increased.The Minutes of the invocation is increased at all levels.The invocation is no longer relying on cunning, it runs directly on its target that removes Cutting the fate of PM to the target and reduced its losses to dodge PM.The spell points invested are returned.
- Soothing Bramble:The retry interval increases to 9, 8, 7, 6 and 5 turns at levels 1, 2, 3, 4 and 5.The range increases to nine in six boxes.The loss of PM on a critical hit in six passes to 4.Loss increases to 3 PM at 1-5.The maximum cumulative effects by going to a target.The spell points invested are returned.
- Tear:The AP cost increases to four at 1-4.The number of start up two passes per target.Damage is increased at all levels.The range increases to 4, 5, 6 and 7 at 2, 3, 4 and 5.The spell points invested are returned.
- Corruption:The condition "Corrupt" preventing re-launch the Corruption spell for several laps is now applied as the other allies Enutrofs present in the fight to improve the readability of the combat log.The spell now has a state "Weakened" on the launcher for the current turn. This condition prevents the caster to use a weapon.The minimum range of the spell is 5 boxes.The maximum range of the spell is 8 squares.The range of the spell is changed.The spell points invested are returned.
- Shovel Animated:The invocation of damage occasioned more thrust to prevent it from causing damage rather push instead of moving target.
- Shovel Throwing:The critical hit rate is now 1 of 40 at 1-4.The range increases to 3 at 1.The damage on both normal is increased at all levelsThe critical strike damage is increased at 1-4.The number of start up two passes per target.
- Backfill:The AP cost increases to 5 at 1-3.The number of start up by going round to 2.The critical hit rate is now 1 of 30 at 1-4.Damage in a normal and a critical hit is increased at all levels.The size of the effect increases to 2 at 1-4.
- Prime of Life:The AP cost increases to 3 at all levels.The theft of critical hit by PM 1.Damage is increased on both normal and critical levels 1 to 4.The critical strike damage is increased to level 6.The spell points invested are returned.
- Pandora's box:The AP cost increases to two at 1-4.The retry interval increases to 8, 7, 6, 5 and 4 towers at levels 1, 2, 3, 4 and 5.PV gains are increased on both normal and critical levels 1-5.
- Living Chest:The range increases to 2, 3, 4, 5 and 6 cells at levels 2, 3, 4, 5 and 6.Invoking now has PM.The behavior of the invocation becomes aggressive type.The invocation of the elemental resistances are increased at all levels.The hit points of the invocation is increased at all levels.The fate of the invocation causes Prospecting now (plus bonus Prospecting) damage in a cross-size around the caster and the enemy only. Damage is indexed to the percentage of missing PV Powered's Chest.
- Bond:The spell now applies a penalty% resistance in all elements of size a cross on the enemies for 1 round (hence all the enemies on the boxes located adjacent to the square of arrival).The maximum cumulative effects of the spell by going to a target.The lot has a critical hit.The AP cost increases to 5 at 1.The range from 2 to 1 at 1.
- Divine Sword:The AP cost increases to 3 at 1-5.The spell is limited to two shots per round maximum.The damage bonus can be combined as 2 times the maximum target.Damage is less random on both normal at all levels.Damage is increased in normal move at all levels.Damage is increased in critical strike at level 6.The size of the effect increases to 3.The bonus damage to all allies are increased levels.The spell points invested are returned.
- Compulsion:The AP cost increases to 2 at all levels.The range increases to 2, 3, 4, 5 and 6 at 2, 3, 4, 5 and 6.The maximum cumulative effect changes to 1.The damage bonus is increased to level 6.The spell points invested are returned.
- Heavenly Sword:The AP cost increases to four at 1-4.The number of start up by going round to 2.Damage is less random at all levels.The critical hit rate is now 1 of 45 at 1-5.The spell points invested are returned.
- Mutilation:The fate of the lost PV launcher critical hit as well.The AP cost increases to 2 at all levels.The damage bonus is increased by% at all levels.The probability of a critical hit in 40 at all levels.The spell points invested are returned.
- Storm Power:Maximum usage 2 per target passes at all levels.The maximum number of shots per round three passes at all levels.The AP cost increases to 3 at 1-3.The critical hit rate is now 1 of 45 at 1-5.The spell points invested are returned.
- Destructive Sword:The maximum number of start lap two passes.The range increases to 3 at all levels.The area of effect spell becomes a perpendicular line of 3 squares.The critical hit rate is now 1 of 40 at 1-4.The AP cost increases to four at 1-5.The duration of the penalty to two critical hit on both normal and critical hit in three at 1-4.The cumulative effects by up to 4 target passes at all levels.The value of the penalty critical strike is more random at all levels.Damage is less random at all levels.Damage is increased in normal move.The spell points invested are returned.
- Concentration:The critical hit rate is now 1 of 45 at 1-3.
- Power:The cost of the spell is 4 PA at 1-5.The range increases to 2, 3, 4, 5 and 6 at 2, 3, 4, 5 and 6.The retry interval increases to 10, 9, 8, 7 and 6 turns at levels 1, 2, 3, 4 and 5.The maximum cumulative effects by going to a target.The duration of effects on both normal and critical hit in six rounds at all levels.The damage bonus is increased at all levels in a normal and a critical hit.The spell points invested are returned.
- Vitality:The spell now gives a bonus of vitality as a percentage of maximum health of the character. The percentage of bonus is lower that the allies on the launcher.The cost is 3 PA at all levels.The range increases to 2, 3, 4, 5 and 6 cells at levels 2, 3, 4, 5 and 6.The interval's cooldown now 3 laps.The cumulative effects of changes to maximum 2.The duration of the vitality bonus increases to 6 rounds at all levels.The spell points invested are returned.
- Brokle:The range increases to 3 at all levels.
- Jinx:The range increases to 3 at all levels.
- Chakra Concentration:The AP cost increases to 3 at 1-5.The maximum cumulative effects by going to a target.The range increases to 2, 3, 4, 5 and 6 at 2, 3, 4, 5 and 6.The scope is modified.The spell points invested are returned.
- Drive Chakra:The maximum cumulative effects by going to a target.The range increases to 2, 3, 4, 5 and 6 at 2, 3, 4, 5 and 6.The scope is modified.The spell points invested are returned.
- Mistake:The AP cost increases to four at 1-5.The cumulative effects by up to two target passes.The number of start up by going round to 2.Flights from strength and agility are increased at all levels.The duration of flights strength and agility is increased at all levels.Damage is increased to level 6.Damage is less random at all levels.The spell points invested are returned.
- Hangover:The AP cost increases to 3 at all levels.The range increases to 3 at all levels.The number of start up two passes per target at all levels.Damage in a normal and a critical hit is less random and increased at all levels.The spell points invested are returned.
- Booze:The AP cost goes to 1 at 1-5.
- Blazing Fist:The AP cost increases to 3 at 1-4.The maximum number of shots per target increases to 2 at all levels.The area of effect spell becomes a straight line of two boxes.The spell points invested are returned.
- Horror:The AP cost increases to two at 1-5.The maximum number of shots per turn now 3.The cumulative maximum effect by going to target 2.The penalty critical hit level 6 is increased.The lot has a critical hit.The spell points invested are returned.
- Alcoholic Breath:The AP cost increases to 3 at 1-5.The maximum number of shots per target increases to 2.The range increases to 4, 5, 6, 7 and 8 cells at levels 2, 3, 4, 5 and 6.The spell points invested are returned.Damage is less random at all levels.Damage is increased at levels 1, 2 and 6.
- Stabilization:The AP cost increases to two at 1-5.The retry interval increases to 11, 10, 9, 8 and 7 turns at levels 1, 2, 3, 4 and 5.The spell points invested are returned.
- Chamrak:The AP cost increases to two at 1-5.
- Staining:Limiting the number of start up two passes per target.The AP cost increases to 3 at 1-4.The spell points invested are returned.
- Wave Blade:The AP cost increases to four at 1-4.Damage is less random at all levels.Damage is increased at all levels.The maximum number of passes per target launch 2.The spell points invested are returned.
- Wrath of Zatoïshwan:The AP cost increases to 3 at all levels.The bonus damage at level 6 is increased.
- Explosive Flask:The AP cost increases to two at 1-4.Damage is less random at all levels.Damage is increased in normal move at all levels.
- Pandatakamage is less random at all levels.Damage is increased at all levels in a normal and a critical hit.The maximum number of shots per round 2 goes.The spell points invested are returned.
- Pandanlku:The AP cost increases to two at 1-3.The maximum cumulative effects by going to a target.The retry interval increases to 11, 10, 9, 8 and 7 turns at levels 1, 2, 3, 4 and 5.PM gains are increased in a normal and a critical hit at all levels and are no longer random.The spell points invested are returned.
- Link Spirits:The AP cost increases to 3 at 1-4.
- Blur: The state "blur" that prevents re-launch the fuzzy output for several laps is now applied as the other allies present in the Xelor struggle to improve the readability of the combat log. DedicationA bonuses are also applied to enemy targets hit. The AP cost increases to two at 1-4. The retry interval increases to 7, 6 and 5 turns at levels 1, 2 and 3. The AP bonus increases to 2 at 1-4. The spell points invested are returned.
- Cons: The cumulative maximum lot by a target passes. The spell points invested are returned.
- Blinding Protection: The cumulative maximum lot by a target passes. The spell points invested are returned. The AP cost increases to two at 1-4. The range increases to 2, 3, 4, 5 and 6 at 2, 3, 4, 5 and 6. The spell points invested are returned.
- Mummificationuration: of effect increases to 2 rounds at all levels. The AP cost increases to 4 at all levels. The interval's cooldown 5 turns at all levels. The cumulative maximum lot by a target passes. The spell points invested are returned.
- Clock: The spell is limited to maximum two shots per target. The spell points invested are returned.
- Motivation: The maximum cumulative effects of the spell per target increases to 4. The number of start up by going round to 4.
- Xelor's Dial: The effects of dodge penalty to loss of Weakness spell of PA have a cumulative maximum of 4 per target.
- Life Transfer: The retry interval increases to 6, 5, 4, 3, 1 and 2 towers at levels 1, 2, 3, 4, 5 and 6. The size of the effect increases to 3 cells at levels 1 to 4. The spell points invested are returned.
- Blood Craze: The maximum number of shots per round goes to 1, 2, 3, 4, 5 and 5 at 1, 2, 3, 4 and 5. The maximum number of shots per target goes to 1 at 1-5 and two at 6. The healed a critical hit in six of the spell are reduced. The spell points invested are returned.
- Punishment: The spell now has a retry interval of two initial rounds (meaning that the spell can not be launched before the start of two turns after a battle and resurrection). The spell points invested are returned.
- Evasion: The crit is deleted. The spell points invested are returned.
- Word of Recovery: The spell now applies to the target untreatable condition for 3 turns. The spell can be used to treat an enemy but make untreatable for 3 laps. The AP cost increases to 4 at all levels. The retry interval increases to 11, 10, 9, 8, 7 and 6 turns at levels 1, 2, 3, 4, 5 and 6. The range increases to 2, 3 and 4 at 1, 2 and 3. The values of care on both normal is less random at all levels. The values of care in critical hit is reduced at all levels. The values of care are increased at levels 1 to 4. The critical hit rate is now 1 of 40 at all levels. The spell points invested are returned.
- Stimulating Word: The AP bonus now affects enemies in the area of effect. The AP bonus increases to 2 at all levels and a critical hit on both normal. The retry interval increases to 10, 9, 8, 7, 6 turns at levels 1, 2, 3, 4 and 5. The AP cost increases to 2 to level 1. The spell points invested are returned.
- Thorn remarks: The fate may not be combined only once per target. The spell points invested are returned.
- Word of Friendship: The bonus healing and the invocation given by PM will accumulate only once per target or less. The duration of the bonus of PM and care provided by the invocation passes two towers at all levels in a normal and a critical hit. The spell points invested are returned.
- Word of Flight: The maximum cumulative effects of the spell is 1. The spell points invested are returned.
- Forbidden word: The number of start up two passes per target. The spell points invested are returned.
- Graphic effects are improved following spells:
Glyph of blindness
- Glyph of Silence:The spell is renamed to "Glyph of Repulsion."The operation of the lot is changed, it now poses a cross glyph size and a central vacuum that causes extensive damage in the elements Fire, Water and Earth at the end of turn. This glyph can be run remotely on an ally or yourself, it imposes the enemies to leave a cell (and never tackle a friendly target for example) or to maintain their position but to suffer significant damage .The spell points invested are returned.
- Natural Attack:The AP cost increases to 3 at all levels.The range from 6 to 7 to levels 1 to 4.The number of start up two passes per target.Damage is less random at all levels.Damage is increased from level 1 to 4.The power of critical hits is reduced at all levels.The critical hit rate increases from 1 / 50 to 1 / 40.The spell points invested are returned.
- Spell Reflection:Now reconsider the fate spells of levels 1-6 at all levels.Time's cooldown is now moving to 11, 10, 9, 8 and 7 turns at levels 1, 2, 3, 4 and 5.The spell points invested are returned.
- Blindness:The range increases to 7 at level 1.The withdrawal of PA 2 passes on both normal and critical levels 1 to 5 and 3 on both normal and critical level 6.Damage is less random at all levels.Damage on a critical hit is reduced to a level 6.Damage is increased at 1-5.The spell points invested are returned.
- Attack Cloud:The spell now causes damage element Water.The fate of Luck now flies to the target for a period of three rounds. The bonuses are cumulative chance twice.The AP cost increases to 4 level 1 to 4.The number of start up two passes per target.Damage is increased at all levels.The spell points invested are returned.
- Immunity:The AP cost from 4 to 3 at 1-5.The duration of the spell is 1 round at all levels because the effects of the spell ends now the turn of the launcher.The spell points invested are returned.
- Bulle:The AP cost increases to 3 at 1-4.The range increases to 7 at 1-4.Damage is less random at all levels.Damage is increased on both a normal level 1-4.The critical strike damage is increased at all levels.
- Backlash:The spell's range from 3 to 4 at all levels.The effects of the sort (Strength bonus on the launcher and force penalty on target) can now be combined as two times.Damage is less random at all levels.Damage is increased at levels 1 to 4.Damage increased from the neutral element to the element Earth.Flights from Force last three rounds and is increased at all levels in a normal and a critical hit at all levelsThe spell points invested are returned.
- Glyph of Blindness:The duration of the Glyph from 2 to 3 turns at level 1.The withdrawal of PA 3 passes at all levels of the spell.
- Teleport:The AP cost from 5 to 4 to levels 1 to 5.The range from 8 to 7 at 5.The retry interval increases to 11, 10, 9, 8 and 7 turns at levels 1, 2, 3, 4 and 5.The spell points invested are returned.
- Inflamed glyph:The AP cost from 4 to 3 at 1 and 2.The range goes from 3 to 4 to levels 1 to 3.Glyph size increases to 3 cells at levels 1 to 4.The critical strike damage is less random and normal at all levels.
- Feca Shield:The AP cost from 4 to 3 at 1-5.The range increases to 2, 3, 4, 5 and 6 at 2, 3, 4, 5 and 6.The effects of the spell can be accumulated only once per target.The interval's cooldown from 6 to 7 rounds at the 1-5 draw.The spell points invested are returned.
- Paralyzing Glyph:The range increases to 5, 6, 7 and 8 cells at levels 3, 4, 5 and 6.Glyph size increases to 2, 2, 3, and 3 at 1, 2, 3 and 4.
- Warning:The duration of the spell is a turn because the effects of the spell ends now the turn of the launcher.
- Bluff: The maximum number of passes per target launch 3.The spell points invested are returned.
- Backlash:The range increases to 2, 3, 4, 5 and 6 at 2, 3, 4, 5 and 6.The cumulative effects by up to two target passes.The vitality bonus last six rounds on all levels.The lot has a critical hit.The loss of PV is reduced to levels 1 to 5.The spell points invested are returned.
- Rough tongue:The maximum number of passes to run for 2.The critical hit rate is now 1 of 30 at 1-5.The cumulative effects by up to 4 target passes.The spell now reduces the scope on both normal but also a shorter duration.The AP cost increases to four at 1-5.The duration of withdrawal of PO is increased at 1-4.Damage is increased at 6The spell points invested are returned.
- Fate of Ecaflip:The AP cost increases to four at 1-5.Damage is reduced to the levels 1 to 5.The number of start up three passes per round.The number of start up two passes per target.The cumulative effects by up to three target passes.The fate of retired now so PM dodges on both normal.The spell points invested are returned.
- Claw Ceangal:The critical hit rate is now 1 of 40 at all levels.The number of start up three passes per round.The number of start up two passes per target.The cumulative effects by up to three target passes.The fate of the now retired PA so evasive on both normal as well.The spell points invested are returned.
- Reflexes:The AP cost increases to two at 1-4.
- Clover:The maximum cumulative effects by going to a target.The range increases to 2, 3, 4, 5 and 6 at 2, 3, 4, 5 and 6.The scope is modified.The AP cost increases to two at 1-5.The spell points invested are returned.
- Powder: bombs affected by the fate powder can not be worn by Pandawas.Invocations Tornabombe, water bombs and Roublabot now properly display the level corresponding to the spell level partner in the information overflight in combat.
Maps and areas:
The following areas have been reworked and improved:Interiors Amakna and Astrub.Mines of the Isle of Porcos.Temple Enutrof.Temple Ecaflip.Temple Pandawa.Cra Temple.Eniripsa Temple.Breeders Village Otomai.Tour Astrub.Some Zaapis Bonta and Brakmar are repositioned to facilitate selection and interaction.
Turning off PvP mode is no longer possible on the maps where the attack is possible, but now It causes more loss of honor points.A new explanatory message is added when a character tries to put a prism in an area of neutral alignment.The village guards of conquest reappear soon after a change of alignment of the village.Alignment in the interface, disabling the PvP mode no longer displays a confirmation message.
Objects and outfits:
Consumables to recover hit points or energy points can now be used by lot and only to the unit.The quest items now have dedicated all of the categories that can leach into the inventory select a category. For example, the category "Chips" in the inventory of quest items will only show tokens (Kolizétons, Doploons etc.)..Antrin boots: the critical strike bonus given to the fate Mutilation from 45 to 35.Ring Tilus: reducing Dedication's cooldown is replaced by a bonus of one within reach of fate.Strap Holon: the critical strike bonus given to the fate Stimulating Word is replaced by a bonus to a range of the spell.Hage sheath: the bonus to the range of the spell Glyph of Silence is replaced by an off-line for the fate of Repulsion Glyph.Cape Hadosse: reducing the cost of the spell Teleport PA is replaced by a reduction in the payback of a turn.Cape of Spades: The bonus at the Clover range of the spell is replaced by a 1 AP cost of the spell.Weapons of the initiate are not exchangeable with the NPC Anta Brok. Their effects are modified and changes from level 1 to 12.Spiritual gems from the NPC Frigost exchangeable Mamie Rexpress can now be obtained if the character has already completed the quest corresponding to the dungeon dungeon keeper of the gem.An error message on a criterion of use of the object Abragland is corrected.
A new gauge for the central medallion can view the experience of the Incarnation used.The level of Incarnations is added to the effects of weapons of Incarnations.The fate of the Pied Léger Kalkanéus incarnation is now properly adjusted and reduced the scope of the Polymorph spell Kick Épieds.It is no longer possible to equip an incarnation incarnation while another is already equipped.
The attitude "Manolya" are played over a loop.The attitude of "Trace" now works on a Dragoturkey.Two new attitudes can be purchased from the NPC in the Kolizéum Huaira Annabelle.The method prevents more creatures to play attitudes.Attitudes can be played on a character who rides a Muntelier.When the button to open the interface of attitudes is grayed out, it is not possible to play in attitudes through the shortcuts from the chat interface.
3 new books can be obtained by completing quests: "The Purple Dawn" (2 volumes) and "Invasion of Uk'Not'Allag".A text on the legend of Rykke Errel can be decrypted on a pillar of Incarnam.Texts on the remains of the gods are present Incarnam.Volume IV of the fragments found, "The Time of Dofus" can be obtained by completing a new quest with Acidrik Fenlapanse.Both versions of the Manual of the perfect recruit (and Bontarian Brakmarian editions) are now combined in one edition.The two volumes of "Travelling without losing the north" are no longer given by Arpagnagrobis, but they are offered by Wally Elconom at the end of the new quest "The people of the village".
The resale price of many items to NPCs is reduced to reduce the effectiveness of certain forms of generation of Kamas.The amounts of Kamas generated monsters are generally reduced for low-level monsters. This change should reduce by about 70% of total generation Kamas in the game to fight against inflation generated by the behavior "abnormal" at stakeWhen a client suffers a prolonged inactivity, a new message is displayed to prevent the player he will soon be disconnected for inactivity.An active player who does nothing but require a transfer system (where there has been a battle as a spectator, for example) is no longer disconnected for inactivity.Shigekax Caramel: the value of the Initiative bonus increased from 1000 to 500.The end of the subscription will no longer cause the teleportation of the character at the point of recurrence (or his statue of class) at the end of a fight. However, this transporter does occur at the next character's non-subscriber connection.The battle animations off monsters are properly performed by the monsters that come to reappear.The interaction of teleportation through the statues of the gods in Astrub is now marked with a text overview of the statues.The two fountains of youth Incarnam can now be used by characters under level 31.Most potions teleport can not be used on Incarnam, with the exception of recall potions.When teleporting on a map, using a potion Reminder for example, try using a targetable object no longer causes an exception or black screen.
Optimizations and performance:
The equipment system is optimized to quickly reduce the amount of data transferred between the client and the game server